A company.
A computing platform.
Founded in 1993 by Jensen Huang, Chris Malachowsky and Curtis Priem. Understand the business behind the biography.
Design deeply.
Build together.
NVIDIA is a fabless computing company: it designs processors and systems and develops software, while working with external manufacturing partners.
The platform connects silicon, interconnect, libraries and developer tools. Customers may buy hardware, integrated systems, software or cloud services through different channels.
NVIDIA · FY2025 annual report / pp. 6–12, 78 ↗Three fiscal years.
A changing scale.
Revenue, not profit. Fiscal years end in January; these are historical reported results, not forecasts.
| FY | Year ended | Revenue |
|---|---|---|
| 2023 | 2023-01-29 | 26,974 |
| 2024 | 2024-01-28 | 60,922 |
| 2025 | 2025-01-26 | 130,497 |
Markets are not
reporting segments.
Compute & Networking / Graphics
These are the two FY2025 reportable segments. Data Center, Gaming, Professional Visualization and Automotive describe market platforms; do not add the two classifications together.
NVIDIA · FY2025 annual report / pp. 6–12, 78 ↗What can constrain growth?
Manufacturing capacity, packaging, memory availability, export restrictions, customer concentration, power and cooling all matter. Strong demand does not remove execution risk.
2020
Mellanox
Computing also means moving data.
The Mellanox acquisition closed in April 2020. Networking became a central part of the story: processors need efficient communication across increasingly large systems.
NVIDIA · Mellanox acquisition completed · 2020-04-27 ↗Explore the full chain ↗